Year 1 (Level 4)

Dam you MPC

So here is a visual effects break down of “Harry Potter and the Deathly Hallows Part 1” It is amazing the imagination that the visual effects artist have is unbelievable. They can take a simple scene and make it awesome, Taking aspects from green screen 3D worlds and Visual effects. Most of it looks like Maya then Nuke then a colour correction program. B-E-A-UIFUL.

Creative Industry End of Year Presentation

I decided just to do a Powerpoint Presentation

Download Here

Creative Industry End of Year Presentation

OUDF104 Evaluation



This years final module was Game Art & Design, in this module we had to build an environment in Second Life. For this we had to work in teams and pick one of three Briefs, a Sunken Temple, an Art Gallery or Steam Punk. Ben, Jake and I decided to do the Sunken Temple Brief, in this brief we had to make a game environment that has been undiscovered for millions of years and inhabited by Aliens.


We all decided to do our own thing rather than working of the same thing, this was perfect because we all had different strength and weaknesses. Jake did all the concept are as he is really good at drawing. It was then up to Ben and I to do the building and Machinima, again it was perfect because Ben has good experience in Maya and I have After Effects and Video Editing.


After Jake did all the Concept Art for our build, we finalised the design and the floor plan Ben put the Floor Plan into Maya and came up with a 3D concept for it. This was a perfect move because we could finally visualise the final build and how we where going to make it  in Second Life.


Over the Weeks in this Module we learnt different things that would help us build, like scripting. This was one of my favorite part of the Module because I have always had an intreat in scripting even if it is basic scripting. The effects we learnt really helped us go from an amateur builder to a more advance builder. We also got to know about Mega-Prims, which is my favorite because it take the time out of build something so big, we could just use one Prim rather than 100 Prims.


When we started building the environment in Second Life I built most of the basic layout for it, The main Chamber, The hallways and the anti-chamber. Then Ben and Jake came in to do the more detailed build, such as the the Frozen Alien in the centre of the build and the fire in the chambers. The one thing that I did not like in this build was the stairs, I spent about two hours making them, then Ben deleted them because they wasn’t good enough. I did fix the stairs and they looked good but he still deleted them. I wasn’t that mad but he could have just changed them a little bit.


On the whole the Module was brilliant, the best one that we have done. I always enjoy Team work and builds, the module incorporated games which I love and video editing and special effects which I love. If I had to do this module again the only thing that I would change is the level of detail in the build. After seeing everyone else’s build and seeing ours , I realise that everyone else’s look better and ours doesn’t look that good. So we would spend more time on the build and make it look a lot better.


95% done walkthough of Sunken Temple

This is a walkthrough of our sunken temple, our build is 95% done we just need to do some tweaks. We can then start the Machinima tomorrow.

William Dyer The Lost Chamber Storyboard

I created a Live Storyboard in SecondLife using my character as William Dyer and the ScreenShot tool. Along with the worded storyboard this is what I came up with. I would like to stick to the storyboard as much as possible but with 7 days left to finish it all, it may turn in to a walk through

machinima written Storyboard

Here is a written Storyboard that I did last Wednesday, since I can’t draw this is the best I could do.

Scene one

Intro of darkness, fade to the professor walking down a hallway

Camera behind left right shoulder.

Walks down the hallway to reveal the chamber

Unknown object in the centre

Walks down the stairs

Fades to black

End Scene

Scene two

Enters the chamber

Pan view of the chamber

Fades in and out in time with a heart beat

Walks to the back of the chamber

Revealing a door

Cut scene

EPIC pan view of holding chamber

Pan up to ice alien

Alien wakes eye movement

Scene three

Major cut scenes of alien chasing professor

Cut to titles


Leather and Fur Textures

So I found some old stuff in the wardrobe that would be perfect for the textures for the character. Here are 2 of them that jake can then put in to the character.