- Comparing us to other animals
- Physcal and Chamical
- How to survive
- Large Brain
- Longe throat
- small mouth, Tongue up
- up right stance, frees up arms
- hands with mobile thumbs and fingers.
- Being Human
- tools as extentions
- extensions of the central nerves
- Marshall McLuhan System
- Electronic Nose and Touch NASA Research
People are always trying to improve what they have. Sight, smell and hearing
New Tech tends to mimic old
- “An artwork in order to be successful needs to ad here to the specific stylistic properties of its own media.”
- Gotthold Ephraim Lessing 1776
Painting is painting unless is SHIT
Virtual Worlds a Journey into hype and Hyper reality Woolley Ben, 1993 306.24
Hyperreality :- good example of openers is finding an essay with examples of Hyper reality
Simulation:- history of Computer Simulation Page 53 of Virtual worlds Page 55 Second paragraph is a good example.
- Gave us alot a term way of understanding about thoughts and ideas
- Haddon Sundbolm illustrations 1930s Coca Cola
- Even better than the real thing PopMatters.com
- Breaking down the world like it doesnt exist (imagination)?
Post Structure Philosophers
- Gilles Deleuze
- Roland Barthes
- Jean Baudrillard
- Jacques Derrida
- Helene Cixous
- Michel foucault
Guy Deboid :- Situationist, Observer, Cinema
society of the Spectacle (Stuff from a different view)
- All that is solid melts into air; all that is holy is profaud quote from hamlet
People that are in charge of money have the power over the workers. Cheaper work force else where
Imagination is far from reality, the meaning of reality is lost in modern media. Taking points from Kaul Mavx and Guy Deboid. The reality of media and the message is lost from person to person. Its far from reality Hyperreality is now the norm. Alternately we can see this from a different point of view. Psyco is a great example as it takes the view into the film. Experiencing what the actor experiences.
Lesswells’ Maxim “Who says what who in what channel with what effect”
Tufte powerpoint makes it more difficult to communicate.
bullet bots are key
short uncompleted text
- The phenomenological Tradition
- Critical theory
Level 1- Technical- Accuracy
Level 2 Semantic- Preision of language
Level 3 Effectiveness
Multi perspectival – Loads of prospective
BARB- Brocasters Audience research board
Semiotics like sterotypes
The Phenomenological Tradition (The corporal turn) Aspect of vision body schema
Traditions of communication Theory
See previous post.
BARB Broadcasters Audience Research Band
Semiotics in images
The study of individual as a social being
Three Key Areas
Social and Cognitive Psychology
Paivio’s notion of Dual Coding
Believing in the source
Unable to cummunication
is the message difficult
Word of mouth
Here is my mind map of Lession 4 of Transmedia and Media Hybridity.
Been thinking about sound alot over Reading Week. To me sound is the most important aspect of any game. Whether it be loads of sound to fill out the game or little sound to cause tension. Seems to me that game that have story behind it and levels have more upbeat and action music compared to an MMO or a free rooming game like Minecraft, where the music is very mellow. I think with me I will be going down the silent mellow hardly no sound, because I want to create tension and a fear of the unknown.
Watch this (regardless of the commentary just listen to the music and silence.)